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Added a new enemy and item for my Defender-inspired level. Let me know what you think of the designs and animations. Are they good? Bad? An abortion?
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.
Hey, it's been a while since I posted an update on my game. Here's a small taste of the Defender-inspired level set in Bonaire. Let me know what you guys think, even if it's something that can potentially worsen my anxiety.
I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
I'm currently working on a level in the same vain as Defender or Fantasy Zone. It took a while, but I was finally able to get the controls and basic fundamentals working. Let me know what you think.
It took a while, but I've finally been able implement a checkpoint system into Tropi.
Updated a money bag explosion animation. Thoughts?
I changed the way enemies leave behind coins after getting killed. Let me know what you think. Is it better or worse?
First gif is the new version.
Second gif is the old version.













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