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It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.
I'm currently working on a level in the same vain as Defender or Fantasy Zone. It took a while, but I was finally able to get the controls and basic fundamentals working. Let me know what you think.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
I changed the way enemies leave behind coins after getting killed. Let me know what you think. Is it better or worse?
First gif is the new version.
Second gif is the old version.
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