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14
Game
Tropi
2 years ago

It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.




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I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?

I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.

Let me know what you think.

It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?

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Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.

Updated a money bag explosion animation. Thoughts?

Ok who turned the yoinky sploinky mode on?

It took a while, but I've finally been able implement a checkpoint system into Tropi.