Next up
It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
Added a new enemy and item for my Defender-inspired level. Let me know what you think of the designs and animations. Are they good? Bad? An abortion?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
Updated a money bag explosion animation. Thoughts?
Congratulations to our War Thunder quest winners!
The quests and event may be over, but you can still play the game: https://bit.ly/playwarthundergj
Thank you to everyone who entered!
I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
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