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31
2 years ago

Rework in Godot 4.2 ¯\_(ツ)_/¯

#godot #gamedev #requiend #platformer #sidescroller


I had stopped development for a few months for personal reasons, now I'm fine, so I'm continuing where I was. I added some new skills, HUD, and make the Player die and collect money. I started the project again in Godot 4, because something about the player controls bothered me, and now it's much better and more responsive and agile. Now we have sprites with new animations and color palette, more skills that the character can do, working on a new hud and so on.



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