Next up
Whenever I make a game the first thing I do is I make a site map. Site maps are simple diagrams that outline menus, scene progression, user interfaces(UI). So here is a site map that I will be referring to for RTF.
Here are some sprites I made this past week for RTF. We have currently have two frames of animation for moving left and right on the ground and one frame of animation for jumping. All sprites will be reversed when facing the opposite direction.
Here are sketches of the main character and some game objects. The first image is an early draft I had done before beginning any research. The second draft was done while watching roller skating tutorials on YouTube. This one will be my main reference.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
So here's the first of the zodiac signs i will make for the next weeks.
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!










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