1 year ago

Rotation of two different types of tanks.

Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope




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I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!

This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)

#MinecraftMemory The last 5 seconds of my life

I've been making AI for my game for over a month. It was a long and difficult process, I even lost several kilograms. The result is on the GIF. In my opinion it turned out very well, although not perfect

yes... Spiritwell is still being worked on...

Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic

A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.

I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)

So I made a smart aiming of the tank turret at a moving target. This required a long mathematical formula, but it did not affect the optimization (I used 1500 tanks on one screen and there were no lags!)

#NinjaScroller 1.61.5 BUILD 46

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

Watch 30s of #Gameplay 20241122

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.

I also improved some parts of the game (see article)