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RTG - The Ray-Traced Game
3 years ago

RTG - The Ray-Traced Game: arcade/puzzle game which uses SW ray-tracing technology.

2nd visit (after Tier 1) to central hub with main terminal. Player can find there new unlocked doc related to story. This time anim is from Spanish version of the game.




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Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG

RTG: puzzle, arcade, sci-fi, software ray-racing. Será disponible también en español. https://store.steampowered.com/app/4032050/RTG/

I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

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RTG Flashback - Terminal central Nivel central del juego donde el jugador vuelve regularmente. Hay un terminal central interactivo. Con el progreso en el juego, cada vez hay más elementos desbloqueados para acceder. https://store.steampowered.com/app/4032050/RTG

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RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?

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RTG Dev Flashback - Nov '21 #2 Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.

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A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists. https://store.steampowered.com/app/4032050/RTG/