5 years ago

== RTG - The Ray-Traced Game ==

Puzzle where player has to play with colors a bit.

https://gamejolt.com/games/rtg/560109




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RTG Flashback - Julio 2022 Otro flashback de desarrollo de RTG. Estas "luces mortales cargadas" son la última mecánica de gameplay que he añadido al juego. Con esas, el juego podía ser también más arcade, no sólo puro puzzle. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Nov 2021 #3 Fin de 2021 fue muy productivo en desarrollo de RTG. Después de "tiradores de luces", implementé tb "inversores de gravedad". Aquí está una animación de esa funcionalidad. Este es sólo nivel de prueba. https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - July 2022 "Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well. https://store.steampowered.com/app/4032050/RTG

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

RTG Flashback - Enero 2022 Hola! Otro flashback de desarrollo de RTG. En enero de 2022, ya tenía mayoría de niveles hechos. A pesar de eso, todavía tenía montón de trabajo adelante (la regla 80/20). https://store.steampowered.com/app/4032050/RTG

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Luces Mortales #2 Un ejemplo donde "luces mortales cargadas" son usadas no sólo como elementos de acción, sino también como elementos puzzle. Hay que buscar solución como bloquearlas para vencer un nivel. https://store.steampowered.com/app/4032050/RTG

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

RTG Dev Flashback - Nov '21 #2 Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.