Hello,
I would like to introduce you new game which is in development now for few months. Game's highlight is the use of ray-tracing engine to display game's world. Apart of it, game will be played like classic 2D puzzle / platformer (although, the world will be full 3D with camera looking from side, so gameplay itself can be in 2 dimensions).
For first devlog, I would like to catch up with current progress:
took my ray-tracing algorithm from my bachelor's work which I made when I was on university. Refactored it completely to my today's coding standards. Compiled it and ran it after 17 years. Yess!
wrote C# wrapper around ray-traced scene, objects and lights (RT algorithm is C++ thing) and integrated it into my engine and editor in which I made my previous game Universe Quiz (available on Steam). In C# I have already coded much better objects management, serialization, scripting, editing, etc.., things which are more awkward to implement in C++.
started implementing RTG / platformer specific code above my engine. It means, camera looking to scene from side, actor with 2D collisions, terminals which you can access in game to read hints or story, end level portal, switch to open doors, etc.
made few test levels to test basic mechanics and algorithm output
Attaching few animations from test levels which will say more about current state of progress. Short resume of animations:
1. Chessboard animation: my original demo from university
2. Very first three simple tutorial levels
3. Carriable light tutorial level
4. Algorithm features showcase level (shading model, specular reflections, mirrors, color mixing, etc..)
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