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RTG - The Ray-Traced Game




5 years ago

RTG - The Ray-Traced Game : The first DevLog on GameJolt


Hello,

I would like to introduce you new game which is in development now for few months. Game's highlight is the use of ray-tracing engine to display game's world. Apart of it, game will be played like classic 2D puzzle / platformer (although, the world will be full 3D with camera looking from side, so gameplay itself can be in 2 dimensions).

For first devlog, I would like to catch up with current progress:

  • took my ray-tracing algorithm from my bachelor's work which I made when I was on university. Refactored it completely to my today's coding standards. Compiled it and ran it after 17 years. Yess!

  • wrote C# wrapper around ray-traced scene, objects and lights (RT algorithm is C++ thing) and integrated it into my engine and editor in which I made my previous game Universe Quiz (available on Steam). In C# I have already coded much better objects management, serialization, scripting, editing, etc.., things which are more awkward to implement in C++.

  • started implementing RTG / platformer specific code above my engine. It means, camera looking to scene from side, actor with 2D collisions, terminals which you can access in game to read hints or story, end level portal, switch to open doors, etc.

  • made few test levels to test basic mechanics and algorithm output

Attaching few animations from test levels which will say more about current state of progress. Short resume of animations:

1. Chessboard animation: my original demo from university

2. Very first three simple tutorial levels

3. Carriable light tutorial level

4. Algorithm features showcase level (shading model, specular reflections, mirrors, color mixing, etc..)

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Development Flashback - March 2021 Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - March '21 #3 One of the first levels with elevators. Here, you can see, that thx to my ray-tracing algorithm, every tiny light in the game is actual emitter which illuminates its environment and cast shadows. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - March '21 #2 Another animation from the first batch of levels for RTG, my sci-fi puzzle/platformer with CPU-only ray-tracing. There's a bit of reflection on the bottom floor with back lights casting shadows. https://store.steampowered.com/app/4032050/RTG

Flashback #3 - Junio 2020 Otra animación desde los comienzos del desarrollo de RTG. Esta es una escena para probar colisiones del actor con el entorno del juego. Hoy, RTG está casi hecho y ya está disponible para wishlists.

https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Marzo 21 #2 Otra animación de los primeros niveles de RTG, mi juego puzzle/plataforma sci-fi con CPU ray-tracing. Aquí se puede ver un poco de reflexión en el suelo con luces en fondo proyectando sombras. https://store.steampowered.com/app/4032050/RTG

Hi Everyone and Happy New Year!

RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/

RTG Flashback - Marzo 21 #4 Interruptores, muchos interruptores, y cada uno tiene su emisor de luz, para dejar brillar el algoritmo de trazos de rayos. A quién lo gusta -> wishlist. https://store.steampowered.com/app/4032050/RTG

Development Flashback - November 2020 Scene where I tested various aspects of my ray-tracing engine. Today, the engine is used in my game RTG, a sci-fi puzzle/platformer, which is available for wishlists. Check it out! P.F.2026! https://store.steampowered.com/app/4032050/RTG

Development Flashback - April 2020 Animation from the very start of RTG development (more in the article). After 5 years, RTG is available for wishlists on Steam.

https://store.steampowered.com/app/4032050/RTG/ Demo, which will be available also here is in works as well.

Development Flashback - June 2020 Animation #3 from the beginning of development. This is early test scene for testing actor collisions. RTG, a sci-fi puzzle/platformer is now almost done and available for wishlists. https://store.steampowered.com/app/4032050/RTG