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My ponysona, in case you asked.
Day 13 of gamedevving about Trauma Pets
Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.
Day 15 of gamedevving about Trauma Pets
I fixed nearly everything i found in my playtesting session yesterday. I fixed a bug that was bothering me for ages, but also found out that another one was much more severe than i thought. Win some, lose some, ig.
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Day 16 of gamedevving about Trauma Pets
Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.
Day 17 of gamedevving about Trauma Pets
Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.
Enjoy my scribble of the day, if you'd like
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Since i'm here i might as well start reposting my own drawings.











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