Game
Immortal Sins
11 years ago

Second patch released.

On the previous 2 builds, there was a game-breaking bug that would prevent continuation. This has been fixed in this update (Installer Version 0.09.2015.0511). I appologize again for the inconvinience.




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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Jump List returns in the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Added achievements. Because why not?

Taking the wraps off. For real this time.

Overhauls on the way.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Who did this?

Waz zis? An overhauled map? Yes. Coming soon.