Game
Immortal Sins
11 years ago

Second patch released.

On the previous 2 builds, there was a game-breaking bug that would prevent continuation. This has been fixed in this update (Installer Version 0.09.2015.0511). I appologize again for the inconvinience.




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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Who did this?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?

Something something... Stuff that I worked on.

A small teaser for the next tech test.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.