
Next up
What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!
What lesson did dev teach you the hard way? #Devruary Expect the unexpected.
That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos. 
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update().
I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT?? 
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
How do you deal with burnout? #Devruary
Honestly? I just... step away. Stop coding. 
The irony is that as a game dev, I rarely have time to actually PLAY games anymore. So when burnout hits, I try to play games that are nothing like what I'm developing.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
What does success look like for your current project? #Devruary Success is the friends we made along the way. 










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