2 years ago

So I finally decided on a name for my horror game and created a cover for it! I'll be working hard on it this year so I can release the game by december! #GameDev #UnityDev #Horror #IndieGameDev




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Which game dev inspires you most? #Devruary

Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.

Don't agree with everything he stands for, but his creativity as a dev is undeniable.

What does success look like for your current project? #Devruary Success is the friends we made along the way.

What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.

The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Never before in my life did I think I would see this message. Damn, I didn't even know it existed. And this is a 2TB SSD we're talking about. I'm so screwed. #Unity #GameDev #IndieDev

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update(). I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT??

What lesson did dev teach you the hard way? #Devruary Expect the unexpected.

That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

How Do You Usually Plan A Game Dev Project? #Devruary First, I dump ideas into a paper notebook like a game dev from the stone age. Then I tame the chaos using draw.io, Hack'n'Plan, and Notion. This pipeline works pretty well for me!