
Next up
What lesson did dev teach you the hard way? #Devruary Expect the unexpected.
That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos. 
#Devruary What engine are you using in your current game? Unity! It has been my go-to tool for years now. It gets the job done and I know my way around it pretty well. But if Godot keeps walking by with that big open-source energy... 👀
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!
Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!
What does success look like for your current project? #Devruary Success is the friends we made along the way. 
What feature almost broke your game? #Devruary Hack'n'slash combat system. College project. Peak overconfidence meets peak inexperience.
The feature died so the game could live (barely). Lesson learned: scope management is a SKILL.
This week's Fan Art Friday celebrates Bendy because Bendy and the Dark Revival turns 3 on November 15! Accept the quest in your quest log to get started.
Which game dev inspires you most? #Devruary
Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.
Don't agree with everything he stands for, but his creativity as a dev is undeniable. 













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