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Five Nights at Fredbear's 3: (The Final Chapter)

2 years ago

Should I start doing devlogs? I mean from time to time make some "big" post with the most important things I've done, improved, changed etc. and especially "a lot" of pictures. (but I'll try not to spoil the gameplay and story too much)


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Well the development of this game is temporarily delayed, but the game is not cancelled!

Why? (read article)

Final map layout of FNaFreadbear's3 warehouse with all rooms and camera positions on it.

Devlog #1

Here's the first devlog for Five Nights at Fredbear's 3, as promised for a long time and I'm sorry you had to wait so long.

(read Article to see it)

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Big retexture of office!!

THE MAGIC HOUR | OUT NOW! (READ)

Hi, this is an early showcase of the menu for the game. (extras and gamejolt API aren't fully finished yet)

Devlog #2

The second huge devlog is finally here!

This will mostly be about the cameras in the game.

(read Article to see it)

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

I just wanted to say thank you all for 200 followers on this game. I really appreciate it a lot. Also it's my final days of my high school entrance exams, so I'll be coming back to development and other hobbies soon. So stay tuned I guess :)