Game
Vanity



4 months ago

Showing off a few screenshots that will be implemented in the game Vanity soon! (Read article for Devlog)


Vanity - Devlog #2

I've been busy and got a ton of work because of school. I couldn't update you all much, but here's what I've been doing for the game.


- - - - - State of the game

With my school and stuff blocking my work routine, it's making the content, fixing some errors, and writing its storyline - very slow. It's already a hellish, and busy first month of 2024.

Planning on making the game have separated chapters. I predict that there would be 2-3 chapters, or even more.


- - - - - Updates I've done (Not applied in the DEMO)

These updates I've done are not applied in the current demo; Again, I would have to make a post once the game is fully developed or released.

  • Action Indicators! (Now you know where to interact with objects.)

  • In most maps, you will no longer randomly encounter enemies! (Instead, they can be seen in the map.)

  • Action Sequences, Character Indicator, Enemy HP bar and more animations such as Breathing/Floating Enemies.
    (Finally, no more bland and dreadful battles~)

battle_sequence.gif

Check out the DEMO in my profile. ;)
or by clicking this link!



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