Vanity - Devlog #2
I've been busy and got a ton of work because of school. I couldn't update you all much, but here's what I've been doing for the game.
- - - - - State of the game
With my school and stuff blocking my work routine, it's making the content, fixing some errors, and writing its storyline - very slow. It's already a hellish, and busy first month of 2024.
Planning on making the game have separated chapters. I predict that there would be 2-3 chapters, or even more.
- - - - - Updates I've done (Not applied in the DEMO)
These updates I've done are not applied in the current demo; Again, I would have to make a post once the game is fully developed or released.
Action Indicators! (Now you know where to interact with objects.)
In most maps, you will no longer randomly encounter enemies! (Instead, they can be seen in the map.)
Action Sequences, Character Indicator, Enemy HP bar and more animations such as Breathing/Floating Enemies.
(Finally, no more bland and dreadful battles~)
Check out the DEMO in my profile. ;)
or by clicking this link!
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