Next up
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
WIP title screen "play" animation
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
No-clipping mechanic
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
Predator/prey AI concept
Trophies are now implemented :)
WIP
Just a regular development screenshot. Nothing to see here.
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