TO DO for 0.6.2:
+incorporate current chaining and link combo system with move priority so motion inputs and grabs are read appropriately
+fix air block bugs
+add will power meter functionality
+add 2-3 motion inputs for Chaga in air
+draw and implement Rhassouls Aerials and fix his bugs
+slow down game loop(pacing between rounds are too fast atm)
+handle shadow to look appropriate on jump
+remove shadow in sprites(it’s a shader now)
AFTER:
+Finish drawing PK the Edgy
+Abstract factory for char selection
+Diegetic menu with a traditional menu option
+add some general sound FX
+finalize music themes for Supajutsu and character themes
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