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Game
Supajutsu
19 hours ago

Slowly but surely applying some polish and refining the supajutsu system


TO DO for 0.6.2:

+incorporate current chaining and link combo system with move priority so motion inputs and grabs are read appropriately

+fix air block bugs

+add will power meter functionality

+add 2-3 motion inputs for Chaga in air

+draw and implement Rhassouls Aerials and fix his bugs

+slow down game loop(pacing between rounds are too fast atm)

+handle shadow to look appropriate on jump

+remove shadow in sprites(it’s a shader now)

AFTER:

+Finish drawing PK the Edgy

+Abstract factory for char selection

+Diegetic menu with a traditional menu option

+add some general sound FX

+finalize music themes for Supajutsu and character themes



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