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32
7 months ago

Small trailer with some gameplay, nothing fancy but it took me some time to prepare it




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Maybe this will help...

For those who wonder how much game can make for a solo indiedev.

Nine months after release on my first solo indie game (Nebula) on Steam, here are the numbers as of today.

On Screenshots: There is financial result, wishlist, sales by country.

Cheers!

I need some feedback. Is this "final rewards" animation looks juicy enough?

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Tiny Breakers Camp trailer update. This time I;ve tried to include all location types in the game. https://store.steampowered.com/app/2619900/Tiny_Breakers_Camp/

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Hi, yesterday I have updated a demo version for Tiny Breakers Camp and uploaded it on Jolt! Here is also refreshed trailers, hope you will enjoy it. It works on SteamDeck as well.

Add death animation - checked

Improve "VS" image - checked

Add txt clouds for player and enemy - checked

New shadows on UI elements - checked

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

The most time consuming 9 frames EVER!

...but it looks quite cool in the end.