Game
Tsalagi
1 year ago

So...I can't do anything. My stuff all decided to break. Again. Because screw you, that's why. Because Godot.

I don't know. I might peek over at AlternativeTo and see if there aren't any good alternatives (that aren't Unity/UE)

Update below


I think I actually tracked down the problem, and if I'm right, it is what caused the cataclysmic failure of my last iteration as well

One of the biggest pains in any game (I think) is maps and spawning, making sure that maps load and that the players spawn where they're supposed to. For the longest time, I was doing everything manually. And it was a pain. Then I had a minor epiphany. I would use an Area3D and code an export var for a PackedScene which would be the appropriate map, and Vector3() coordinates for the spawning. Then I could effectively mass-produce teleport spots

I think it ended up being a bit like crossing wires, and it explains why I was getting errors in the editor itself. It was trying to load these scenes as export vars before they had loaded in the editor. But when I replaced the PackedScene with a simple string, the path to the scene instead, boom, no more problems

Kind of a bummer that I rage-trashed the last iteration (not all of it, but 95% of it), but the art for this one is still waaaay easier and the animation is proving to be easier as well. Also the story is better

Am I going to alert the Godot devs of this mishap? Is it really a bug or just user error? The answer to the second question is, I don't know. I have a suspicion it's user error, that I misunderstood some aspect of PackedScenes. But the answer to the first question is definitely no, because the Godot devs and I really don't get along

WE'RE CHARGING AHEAD!!!



0 comments

Loading...

Next up

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

This game has gone through so many iterations it's not even funny anymore

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below