Game
Tsalagi
1 year ago

So...I can't do anything. My stuff all decided to break. Again. Because screw you, that's why. Because Godot.

I don't know. I might peek over at AlternativeTo and see if there aren't any good alternatives (that aren't Unity/UE)

Update below


I think I actually tracked down the problem, and if I'm right, it is what caused the cataclysmic failure of my last iteration as well

One of the biggest pains in any game (I think) is maps and spawning, making sure that maps load and that the players spawn where they're supposed to. For the longest time, I was doing everything manually. And it was a pain. Then I had a minor epiphany. I would use an Area3D and code an export var for a PackedScene which would be the appropriate map, and Vector3() coordinates for the spawning. Then I could effectively mass-produce teleport spots

I think it ended up being a bit like crossing wires, and it explains why I was getting errors in the editor itself. It was trying to load these scenes as export vars before they had loaded in the editor. But when I replaced the PackedScene with a simple string, the path to the scene instead, boom, no more problems

Kind of a bummer that I rage-trashed the last iteration (not all of it, but 95% of it), but the art for this one is still waaaay easier and the animation is proving to be easier as well. Also the story is better

Am I going to alert the Godot devs of this mishap? Is it really a bug or just user error? The answer to the second question is, I don't know. I have a suspicion it's user error, that I misunderstood some aspect of PackedScenes. But the answer to the first question is definitely no, because the Godot devs and I really don't get along

WE'RE CHARGING AHEAD!!!



0 comments

Loading...

Next up

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Behold my beautiful canoe!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Artist Richard Hogg illustrated over 60 different puzzles for Wilmot Works It Out! Watch his process for one of our favorites here!

This chill game is available now for PC, Mac, and Switch! https://store.steampowered.com/app/2060590/Wilmot_Works_It_Out/

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs