Next up
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Predator/prey AI concept
Added proper window jumping and swearing when the Neighbor is in hunt mode
WIP title screen "play" animation
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
No-clipping mechanic
Loading icon
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Trophies are now implemented :)
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