Game
Our Backrooms
3 years ago

So... I just found out that UE5 has a built-in wave function collapse algorithm (as in: the very algorithm I attempted to make myself).

Well, now's as good a time as ever to see if upgrading to UE5 breaks the project.

Fingers crossed...




2 comments

Loading...

Next up

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

No-clipping mechanic

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

In the next update, you can expect to find loads of secrets and... lore????? >:)

Loading icon

Added proper window jumping and swearing when the Neighbor is in hunt mode

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)