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3 years ago

So... I just found out that UE5 has a built-in wave function collapse algorithm (as in: the very algorithm I attempted to make myself).

Well, now's as good a time as ever to see if upgrading to UE5 breaks the project.

Fingers crossed...




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Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

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Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

In the next update, you can expect to find loads of secrets and... lore????? >:)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.