Game
Your Backrooms
3 years ago

So... I just found out that UE5 has a built-in wave function collapse algorithm (as in: the very algorithm I attempted to make myself).

Well, now's as good a time as ever to see if upgrading to UE5 breaks the project.

Fingers crossed...




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1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

Just a regular development screenshot. Nothing to see here.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Trophies are now implemented :)

Predator/prey AI concept

WIP title screen "play" animation

Added proper window jumping and swearing when the Neighbor is in hunt mode

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

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