Game
Your Backrooms
3 years ago

So... I just found out that UE5 has a built-in wave function collapse algorithm (as in: the very algorithm I attempted to make myself).

Well, now's as good a time as ever to see if upgrading to UE5 breaks the project.

Fingers crossed...




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Bro just LOOK AT THIS LOAD TIME

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

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Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo