Game
Muse Genkaroku
5 years ago

So, I'm going to move all of the game's production to Visual Novel Maker.


I decided to turn it into a full visual novel, due to RPG Maker by default does not have the "textbox save" function that allows textboxes to perpetually display and save the text inside it when the player save the game. For easier to understand, visual novels saves the position and the text inside the textbox once the player saves the game and reload the saved game, and RPG Maker by default does not support that ability, as well as currently there aren't any plugins that allow such things to happen in RPG Maker.

But Visual Novel Maker, true to its name, is geared torwards visual novels, so it have almost everything I need to create a visual novel straight from the box without diving to Ren'Py's Python dialect and also keeping the visual development environment of better known software such as GameMaker and RPG Maker (Visual Novel Maker is an offshoot of the RPG Maker series, tbh).

But tbh, I'm having financial troubles right now, and I might save up for that or I have to wait until Christmas season to get the software. (Usually software will receive a sale during Christmas season)

I also try to modify and change the minigames so as to fit with the visual novel genre too. For the graphical assets, I now entirely uses Krita for that.

So what do you think about this? Should I save up or wait until Christmas season to get Visual Novel Maker? Like this post, vote for me or leave a comment below!

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