5 years ago

So...I'm trying to recreate something of an "Nintendo 64 as seen through CRT" effect in Unity #unity #retro #N64 #indieGame #indieDev


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A cool thing about having all your entities work the same is that you can easily make anything playable and everything functions nicely. Gonna make a longer post about it later. I might also soon change the art to something original

Testing different pathfinding options+ Some advice on Plugin use on #Unity Initially I tried to use Unity's own system, but that didn't work out with a grid-based game. Eventually I went with something based on A* and Code Monkey's grid system (...)

After implementing some of the structure I learned on #UE4 into #unity and some input juggling I've "accidentally" made multiplayer Every character has a "characterController" and these can have a separate input source. Every character should be playable

Generic component system is done... kinda. Activation is messy. You currently need to specifically setup the projectile separate from the equipment data. If I don't fix it it'll be a trap for myself later. Works fine though. No specific code required

I wanted to make a pallete-swap system to replicate what the #NES does, so I made a simple shader on shaderGraph for that. It samples each color channel and replaces it with the color defined on the material

NES link looks good in blue! #Unity #Gamedev

Starting a devlog: How to keep your Unity project from crumbling upon itself (from some nerd who's been using Unity for over a decade and one really hard burnout) #unity3d #gamedev #fangame

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Rockin the Guitar, an Axe like Guitar I made for my Uni project

a drawing I did because I was bored😪. But I love how it turned out.😊