4 years ago

After implementing some of the structure I learned on #UE4 into #unity and some input juggling I've "accidentally" made multiplayer

Every character has a "characterController" and these can have a separate input source. Every character should be playable




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I wanted to make a pallete-swap system to replicate what the #NES does, so I made a simple shader on shaderGraph for that. It samples each color channel and replaces it with the color defined on the material

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#Pecaminosa | #IndieDev | #OST | #Jazz