Still can't show much since the game is still in its early stages, but I will say that the game is going to be a top-down survival game.
Next up
Is the Spook Month
Devlog Update || Tech demo to be released near the end of the year :)
Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason
Change of plans (ARTICLE)
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/
Reworked the entire pathfinding system to make it easier to implement
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Everlasting || Dev Progress 1
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