Game
Those Nights at Thomas’s

3 years ago

so i was looking through the files of the old version of tnat 1 (aka the fnaf engine version) and one of the things i found was an old map that i made and was gonna be used however i just ended up using the fnaf 1 map


and before anyone says it yes i know this is just the fnaf 1 map and before anyone asks NO this will NOT be used in tnat 1 v2.0 i just wanted to show this since i forgot i made this and i just thought it was interesting to show or something



2 comments

Loading...

Next up

uhm... percy... you ok there buddy...?

so since it's been awhile since i've done anything related to tnat 1 v2.0 here's one of the cameras in game (which this is the supply closet if anyone is wondering)

Me trying to figure out what I wanna do for gameplay for tnat 1 v2.0 be like:

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

so i redid the office for tnat 1 v2.0 and to me i think it looks alot better

what do you guys think?

(thomas models by: @BlueJam & HunnyBunCreator i just edited them)

blake popgoes evergreen pixelart

josh with luigi's hat on

(because i felt like doing this)

loading... loading... loading...

(models by: @BlueJam)

A soul desolate

so for anyone curious why toby has an eyepatch

the canon reason is because his eye had glitched out and stopped working and he found an eyepatch in the backstage so he started wearing it to hide his broke eye