Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so

Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent

The cpp function

Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so
Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent
The cpp function
ITS GODOT TIME
This is what I made in a day
Unity & Unreal version here
https://gamejolt.com/p/recently-started-learning-unity-this-is-w…
Been learning Cryengine
but I'm giving up
this thang too hard :/
Next stop Godot
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
Censorship is wild rn in my country.
Can't even get on gj properly, and itch.io is just straight up blocked
Anyway, here's Clippy
IYKYK
🎃 WELCOME TO #GJArtober25! 👻
For the whole month of October, me alongside some special individuals will be celebrating the spooky season with lots of spooky art and terrifying scares! 🔪✨
Join RagGlitchy and her spooky friends, and celebrate Halloween!
Canada Lynx
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