Next up
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
some decor improvement
Level changing via portal procedure - very draft character animation
And more Main theme music!
Just other version of Main music theme
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Today's results of location visual corrections. Lightmaps rebaked, content added.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)












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