Game
Rise Of The Mage

2 years ago

Some art




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Today's results of location visual corrections. Lightmaps rebaked, content added.

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

First chapter

Mocap of the characters's stats window

Icons of spells for UI (not full pack yet)

Prehistory of first chapter (without text content yet)

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.