Game
God's Tear

5 years ago

Some enemy concepts. Tikbalang and Tianak are based on Filipino folklore.




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Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday

Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity

For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday

Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart

Gameplay footage of Eggo City. #gamedev #screenshotsaturday