Game
God's Tear

5 years ago

Some enemy concepts. Tikbalang and Tianak are based on Filipino folklore.




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Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday

Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.

The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

Concept design for the Dark Forest level. #gamedev

Here's a chart of all enemies in Gnome More War. Unless marked, all enemies are unlockable in the Switch, Android, and Gamejolt(PC) versions. #gamedev #pixelart

For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear