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26
Game
God's Tear
8 months ago

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity




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Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity

Added the UI for the weapons wheel. Also checkout the special effects when swapping weapons! #gamedev

We've added animation for a little side quest.

Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd 👏 Good luck!!

🔗 https://store.gx.me/events/live-wallpaper/

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect. #gamedev

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday