Loading...
28
Game
God's Tear
2 years ago

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity




0 comments

Loading...

Next up

Gameplay footage of Eggo City. #gamedev #screenshotsaturday

Gotta learn how to aim. #gamedev

Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

Seal Island Intro! For #ScreenshotSaturday!

Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?