Game
A Day In The Life


7 years ago

Some more progress (Expand)


Just thought we'd offer up a few smaller updates while working on the demo right now. As ever, animations are taking time to create and then implement. Quite an important problem has now been overcome however and that was the complexity of animation manager code which turned into a large tangled web when it got anywhere near tool animations. rather than account for each tool type at each charge level we now simply override a single set of animations with ones attached to item data now.



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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Character customization: How and why bother? (expand)

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Finally, you can sell the fruits/veg of your labour. :)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.