Also, don't know if you noticed, but the game has a name now, as well as the characters ;)
Keep following, gonna try to post more and more updates

Some nice unlock character animation done.
#screenshotsaturday #indiegame #madewithunity
Follow the game to know what the hell is it about!
Also, don't know if you noticed, but the game has a name now, as well as the characters ;)
Keep following, gonna try to post more and more updates
Bora participar de uma #gamejambr para conhecer uns servers do discord? Ă possĂvel participar jogando e votando tambĂ©m: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar tambĂ©m sĂł me dar um toque!
It's saturday, and this means I'm going to give you an update about what I've done in my game so far. AI done, visuals started, but far from the end.
Open my post to more: https://gamejolt.com/games/lgame/460507 #madewithunity #gamedev #devlog
No, I've not given up the project. I've got sick and other things but I'm still working on it. Here is a little gif showing some animations, controller input (also work with keyboard and touchscreen), and judge working. More on post!
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
â ïž The game has a free Steam Weekend from August 7 to August 11!
Try the game now: https://bit.ly/LynkedSteam
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Doing some testings for my next game... all looks good so far
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
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