Next up
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
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