Next up
The Ultrakill x Lethal Company animation I had been working on is finally complete, feel free to check it out! (Full video on YouTube) https://t.co/sDWiQuR2vg
Making an indicator to let players know about specific item synergies, possibly empowering their arsenal
Hit effects and freeze frame WIP for Chaosector (my co-op roguelite arena) to add more impact onto some of the attacks
Random terrain and enemy pathing WIP for my co-op rogue-lite arena
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)
Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Progress on Chaosector, a multiplayer roguelite arena I have been working on
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