6 months ago

Some progress on the different environments!




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Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.