Game
JICE

7 months ago

Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.




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Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

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A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

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Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.