Next up
Waiting animations
Created a texture based depth shader for the face ^^
Working great on steam deck!
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Stylized Mangle (Broken ver)
This week's Fan Art Friday celebrates Sonic! Accept the quest in your quest log to get started.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)


















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