3 months ago

Sorry for being offline for a long while. Had school stuff to work on. This is something I've been working on for a while. My own custom design of Alphus & some of his abilities from the Desolate Room by Scott Cawthon. Made in Blockbench & Blender.




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Made this awhile go. Based it on the design of the "Shooting Avatar" in the following PDF file (https://gamestarmechanic.com/static/pdfs/Games_PhD_Gamestar.pdf).

Made this guy for a potential future game idea. What do you guys think?

Quick test animation I've made in the Cavalry 2D animation software. Nothing with too much work, just testing out the features.

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

Decided to make this on Microsoft Paint with a touch screen laptop. Any thoughts?

Otis in Underwater 🌊

Made this skate deck graphic titled "Nature Of Technology" for an assignment in class. Some say it looks great, while others suggested changes. Any feedback from you guys?

When I first made my custom version of Alphus from Desolate Room, I made a lot of mistakes that I didn't see as an issue before. The newer version I made has a better rig, now including wrist movements and more detail. Might revamp the shaders for V3 tho.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Howdy folks. Sorry for being inactive for a while. Had school to deal with. Since I just got my new Huion H640P drawing tablet, I thought I would show you all my first artwork made with Krita. I'm still getting the hang of it, but I hope it's good enough.