1 year ago

When I first made my custom version of Alphus from Desolate Room, I made a lot of mistakes that I didn't see as an issue before. The newer version I made has a better rig, now including wrist movements and more detail. Might revamp the shaders for V3 tho.




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Quick test animation I've made in the Cavalry 2D animation software. Nothing with too much work, just testing out the features.

Just started using Blockbench a few days ago. I've made this Handcar and some track to for a new game I'm working on. Any thoughts?

Just finished this thing barely in time for a local hackathon I was in. I know this version is really buggy and unfinished, but thought I'd leave this on the site until I make a better version. Most of the sprites are entirely made via drawing tablet.

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Howdy folks. Sorry for being inactive for a while. Had school to deal with. Since I just got my new Huion H640P drawing tablet, I thought I would show you all my first artwork made with Krita. I'm still getting the hang of it, but I hope it's good enough.

The Rat

Made this awhile go. Based it on the design of the "Shooting Avatar" in the following PDF file (https://gamestarmechanic.com/static/pdfs/Games_PhD_Gamestar.pdf).

Made this guy for a potential future game idea. What do you guys think?

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Sorry for being offline for a long while. Had school stuff to work on. This is something I've been working on for a while. My own custom design of Alphus & some of his abilities from the Desolate Room by Scott Cawthon. Made in Blockbench & Blender.