2 years ago

SORTED! NPC Buildings are now accurately drawn in the Build menu and Placement Menu. Very happy to now have them being generated by the same system that actually makes the Building so I can just update the source array and they'll update!




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I now have Magic!

kinda.

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

Now I have Fireballs!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Huzzah! I now have AoE attacks!

I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.

I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.

@ilta is a Jolter to Watch! She's your local elven blacksmith! She creates pixel art, swords, chainmail, and more! Follow her before the quest ends on February 4 and you'll get Coins!

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.

Also adding a lighting effect, but it doesn't apply to the particles.

I tried, but the offset isn't updated Hmm.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.