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Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.
I've added a new screenshot, this new one shows off the sign system I built today.
Alright here is a render of the monitor, because why not.
Decided before I go to bed I'll share a screenshot of the chapter select menu.
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
I've decided that rather then leave the diary entries in the chapter select menu, they will be delievered to the player when each chapter starts. These will be used to help put you into the perspective of your character even more.










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