
Next up
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Happiest Day
Joltober Day 30 - #Witch
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.














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