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Game
Deltarune: DECEMBER
1 month ago

Spells, Items, Equips, and Cutscenes
Overall Game Completion - 8%

Been working on a some cutscenes to showcase some deeper emotional ties.
All equips and items have been fully made.
I've also been working on the spells to make them a bit more balanced.




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Made the first 2 attacks, and made some attacking animations for the Knight.

Edit: Since the earlier poll tied, I'm going to increase XSlash's TP cost to 50, but add a 30 HP heal factor.

Ngl, I'm really happy with how these attacks turned out.

ONLY THE ANGEL OF PROPHECY CAN

TRULY DESTROY ONES STRINGS

Updated the Battle UI so it won't feel so cramped.

Also added a single map with some simplified graphics.

After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.

New Art on the gamepage. The thumbnail will remain the same for the time being.

Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.

Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.

Introducing: Deltarune Gameboy'd | Kris vs. the Roaring Knight ----------------------------------------------------------- A WIP in progress fangame in the style of Gameboy Color being made for the Undertale 10th Anniversary!

I'm aware that I have not posted anything here for a while. I got caught up in some things in my personal life, but that's unimportant.

As an apology, here is a peak at the ending cutscene for the first release. Read below for more details about release.

Updated Battle Intro Overall Game Completion - 5%

(Still subject to change, but at this point, mainly minor dialogue and graphical changes.)

Good news! Phase 1 is now finished, and Phase 2 is now in the works (see screenshot for a peek) Once I have a chance, I will work on creating a gamepage so you all can receive more consistent updates

After learning some new spriting techniques, I remade the attacking animation.