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35
Game
RaC FPS: Online
1 year ago

Spend a bunch of time enabling upgrades. Now after landing three kills, your weapons will upgrade to a stronger variant!

I've also overhauled the lobby for more flexibility and ease of use. Will be useful once I start adding gamemodes.




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RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!

Patch Notes in the .rar

RaC FPS: Online has been updated to 0.5.1!

Lots of new toys to play with here!

Full patch notes in the screenshot

Hightlights: • Not one, not two, but three new guns to play with!

• New Map!

• New visuals!

• Localization!

• Bug fixes and Optimizations!

Haven’t posted for a while, but development is still going strong!

I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.

Inclusions include gamemodes, maps, and new weapons!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

If you hear that distinctive whizzing sound, someone with a sniper rifle is attempting to remove your head. Better find some cover!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Presenting the Blitz Gun/Blitz Cannon and Pyrocitor/Gold Pyrocitor along with the associated VFX!

Syncronizing looping audio is proving to be a pain, so Pyrocitor isn't fully finished yet.

Cooking new gamemodes that apply a different model to Ratchet. Which means gotta have colors for 'em all

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Presenting the Trailer for the upcoming 1.0 release of RaC FPS