Next up
Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)
Demonstration of the portal transition into other biomes for Chaosector
Hit effects and freeze frame WIP for Chaosector (my co-op roguelite arena) to add more impact onto some of the attacks
Random terrain and enemy pathing WIP for my co-op rogue-lite arena
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
A little multiplayer showcase of my game, with the right teamwork you can overcome the threats of Chaosector!
The Ultrakill x Lethal Company animation I had been working on is finally complete, feel free to check it out! (Full video on YouTube) https://t.co/sDWiQuR2vg
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!
4 comments