Game
Sol Pre-Alpha

2 years ago

Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!




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https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417X…

SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!

The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D

Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!

#SOLgame

Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D

Cheers, and follow for updates!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D

https://youtu.be/eqfIXiTFCtM

This update has a focus on the combat systems and particles, with a little treat at the end!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!

Test level created on Flowlab; SOL developed on Unity

Been practicing some pixel art so I can get ready to start working on SOL again this summer after college.

I forgot to record the progress, so I won't be able to have time lapses for these:( Hopefully I'll remember next time!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!

There was more to it, but yeah:D