Next up
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!
Been working on the combo animations and system for the project I've been working on the past few years, called SOL. Not all the animation are finished (or in it yet), but I am really happy with how it is so far:D
More to come!
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Made a ROYALTY FREE soundtrack for you to use in your projects - whatever that may be! Royalty Free Album - EXILE. Another album is coming out soon as well:D
https://youtube.com/playlist?list=PLLqIWt6ihZuVvgnXnoaT9VukHN03J…
Cheers!
Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D
Cheers, and follow for updates!
Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!
Seal Island Intro! For #ScreenshotSaturday!
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity












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