Next up
Been practicing some pixel art so I can get ready to start working on SOL again this summer after college.
I forgot to record the progress, so I won't be able to have time lapses for these:( Hopefully I'll remember next time!
Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.
Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot
https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417X…
SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!
The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
HEARTBEAT is my new Royalty Free album just published today! You can find the album here, on YouTube: https://youtube.com/playlist?list=PLLqIWt6ihZuXE69DXyY37EJx90AJX…
Above is one of the covers for a track in this album. I also have plenty of other Free playlists to choose from:D
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity












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