Game
Those Nights at Thomas’s

3 years ago

started work on the version 2.0 of tnat 1!

(reason it’s 500x500 is because I wanted to make it like fnas 1)

(models by: @BlueJam HunnyBunCreator & SUPA61 I just edited them)




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so i found this edit i made a good while back of the fnas mario vector i use now-a-days but i had edited him to look like how mario does in fnas act 1

yet another new map for tnat 1 v2.0

thoughts?

so since it's been awhile since i've done anything related to tnat 1 v2.0 here's one of the cameras in game (which this is the supply closet if anyone is wondering)

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

josh with luigi's hat on

(because i felt like doing this)

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

so for anyone curious why toby has an eyepatch

the canon reason is because his eye had glitched out and stopped working and he found an eyepatch in the backstage so he started wearing it to hide his broke eye

Me trying to figure out what I wanna do for gameplay for tnat 1 v2.0 be like:

Ghost Hunting!

The Pain... Is Never Ending....

(oswald but emily version)