Game
Our Great War


7 years ago

Starting to populate our initial level with objects after gray boxing. Attempting to keep the final file size down, we'll try to reuse textures. This texture will get used a lot since a lot of items are made of wood or we can use it as cracked mud.




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Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Maybe not enough various in the death animations?