Next up
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!
Maybe not enough various in the death animations?












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