Loading...
162
Game
Somewhen
1 year ago

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now!

The more you have equipped, the faster the cogs spin, too~




0 comments

Loading...

Next up

More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!

LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.

It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Bun-believable! 5th party member, Sirius the bunny, can summon his Bun-blebee Bot wherever they need to fight! You even mix and match parts from (so far) up to 4 different body types, legs, and weapon arms--that's 64 different configurations!

Same place as last post, but at niiiiight. Oooooooh.

A screenshot of the only map in my project "Over the Moon" Plus all its characters.

---------------------------------------

Una captura del único mapa que habrá en mi proyecto "Over the Moon" Y todos sus personajes.

Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!