Game
Rise Of The Spellcrafter

2 years ago

Story plot art - draft




2 comments

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Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

New character animations with new controller system at 100% speed

A pair of pieces of art describe Neamee's game world

FUNDRAISER LIVESTREAM #SaveJim

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.